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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
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List Price: $64.99
Buy New: $43.91
You Save: $21.08 (32%)
Buy New/Used from $43.91

Avg. Customer Rating: 4.0 out of 5 stars(based on 2 reviews)
Sales Rank: 14078
Category: Book

Authors: Opengl Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
Publisher: Addison-Wesley Professional
Studio: Addison-Wesley Professional
Manufacturer: Addison-Wesley Professional
Label: Addison-Wesley Professional
Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Edition: 6
Number Of Items: 1
Pages: 928
Shipping Weight (lbs): 3
Dimensions (in): 8.9 x 7 x 1.9

ISBN: 0321481003
Dewey Decimal Number: 006.66
EAN: 9780321481009
ASIN: 0321481003

Publication Date: August 9, 2007
Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 24 hours

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Editorial Reviews:

Product Description

OpenGL Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

  • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.




Customer Reviews:

3 out of 5 stars Disappointed in Windows   July 31, 2008
  0 out of 4 found this review helpful

Since the core OpenGL libraries haven't been updated in Windows since Open GL 1.1 the present book can be frustrating for Windows programmers in that it provides you with options that can only be pursued if you figure out OpenGL extensions.


5 out of 5 stars definitive guide   February 29, 2008
  8 out of 18 found this review helpful

If you are interested in computer graphics, a very good language to learn is OpenGL. It is widely used and freely available for most operating systems. As this book demonstrates, it has impressive capabilities, with many graphics algorithms implemented.

The text starts off simply, with a quick introduction to basic operations, like setting a point size or line width. These exist in almost every graphics system, and in OpenGL, the syntax for calling these in your code is straightforward. Embedded throughout the book are code samples written in C, showing how to use numerous OpenGL routines. A quick way to get up to speed with accessing those routines.

The authors also thoughtfully included several colour plates. Illustrating results of rendering operations. Most plates are quite vivid and good pedagogy. As referenced in relevant sections of the text, the plates artfully demonstrate the efficacies of different rendering methods.

For the experienced graphics coder, later sections of the book show how you can make your own shaders (renderers). OpenGL turns out to be quite extensible, so you improve it on your own if you wish.


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